

In the map editor from cities, the sea level can also be adjusted. Sea level is set to 200 meters, Height scale to 50%, below sea level to 5 meters and all land is raised.īy setting only land rise, and below sea level to 10, the land will raise 10 meters out of the sea. When all is raised, it creates the possibility to create a lake, when land is not adjacent to the ocean.Ī square has a minimum height of 200 meters and a maximum height of 2200 meters (like the Alps), auto settings are calculated like this: This creates the possibility of creating land that is risen a small amount out of the sea. Rise only land: the sea level is kept at 0 meters, but the land gets a extra rise. Handy for creating lakes at sea level, or canals that are at sea level. When the scale is above 100%, heights are stretched, giving mountains more accent.īelow sea level: the is the depth that can be dug in the land before hitting absolute minimum. When the scale is 100%, the map is transferred 1:1 to cities.

Height scale: cities uses heights up to 1024 meters. For land adjacent to the sea or ocean, this will usual be 0.įor land located in mountains, this will usual be the minimum height of the square. Sea level: the height that will be used as sea level. Original text by original author below Settings You can modify settings in info panel for your height map so it fits your needs.
